Archetypes
I spoke with Aramis and his associate Felix before leaving Turia. They wanted me to remain in the city and conduct auditions with them for the Turian production of Fall of Agamedes. It was, however, time for me to leave that city, the purported Ar of the South. She is a beautiful place, and I admit to having a greater appreciation for her this visit than I have in past encounters, but ultimately she is not home. I'd like to think I might return there some day, but I get the feeling I will not.
"The roles are essentially archetypical," I explained. "It is important, only, that you find actors who understand those archetypes."
The play is popular, I think, because it challenges convention. It illuminates the duality of our nature, showing two sides to the coin. While I don't think it bridges the gap between good and evil, I think it suggests the thin line between the two and, inherently, for those inclined to make the mental jump, the thin line between many seemingly opposite states. Good and Evil. Love and Hate. War and Peace. Bliss and Pain. One state is meaningless without it's counter, and the counter-state is closer than we like to believe. Bonds of purity are fragile, often held together by little more than a faithful ideology at best and cynical dogma at worst.
I may revisit the Southern Plains for a time, reacquaint myself with the Wagon Peoples, Tuchuks in particular. Or, perhaps, I will travel north, back along the Genesian Coast, to Port Kar. Or I may wander with no clear direction, true to my caste, that of the Poets, and earn each round of sa'tarna with a song.
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